cebas Visual Technology develops specialized software solutions for VFX studios and the 3d/2d visualization design industries. cebas Visual Technology's flagship products thinkingParticles, finalRender and moskitoRender are used in award-winning movies, games cinematics and architectural designs. The plugin adds to the creative power of Autodesk 3d Max and Maya users in achieving greater creative functionalities for innovative, complex models and compelling visual effects that are altogether procedural, physics-based and present an easy integration to your studio's production pipelines. moskitoRender1.0, our 'youngest' addition, is one of the market's first GPU-powered rendering tool that runs on the NVIDIA graphics card.
cebas ScalpelMAX is a 3ds Max 2013-2015 and 3ds Max Design 2013-2015 plug-in object modifier, offering advanced slicing functionality with many specialized features. cebas ScalpelMAX is perfect for users who create complex CAD visualizations with polygon counts above 100.000. Also, games and video effects people will love ScalpelMAX because of its incredible texture slicing feature. Mapping coordinates won't be affected by ScalpelMAX operations and this makes it possible to cut down any geometry without losing the materials and mappings!
cebas thinkingParticles 6™ is one of cebas’ flagship plugins widely known for its fully procedural and physically accurate, real world destruction and special effects simulations in the movie industry. Countless blockbuster movies and projects have depended on thinkingParticles' limitless ability to portray advanced physics-based particle effects that are simply mind-blowing! Now, entering the world of fully procedural fluid dynamics and soft body simulations; thinkingParticles Release 6 covers almost any and all possible scenarios of, what is known as, the "multi-physics" effects. What is the multi-physics effects? It means artistic license to create and re-create countless combined simulations involving fluid dynamics, soft bodies and rigid bodies in multiple actions, down to a realistic particle level.
Cebas volumeBreaker™ is a volumetric geometry fracturing software tool that will instantly create sub-geometry within any mesh - geometry that perfectly fits together and fills any given volume. With volumeBreaker, cebas brings a Hollywood quality destruction tool to Autodesk 3ds Max. cebas volumeBreaker was developed in consultation with and to meet the very exacting demands of VFX artists working on multi-million dollar movies - because of this, volumeBreaker is truly a production proven tool. Cebas volumeBreaker can be applied to virtually any mesh you can create in 3ds Max, including meshes that are 'lazy' and not a fully enclosed volume. It includes algorithms that intelligently attempt to compensate for any errors within the mesh, errors such as un-welded vertices and open edges that can be the result of sloppy modeling or due to importing from CAD software or other sources